Post by tezza on Oct 18, 2008 9:02:21 GMT 8
these are the basic rules we play by. sometimes things are adjusted depending on the game we play, but mostly this is it.
Tezza’s Top Ten
Airsoft Commandments
1. Safety first - eyes: use protective eyewear (safety glasses or goggles) in the playing field/combat zone and when test firing weapons at the practice range. Someone can shoot your eye out. BBs can fire or bounce back faster than you can say “Oh, s@#t!” This includes photographers. No eye protection, no entering the playing field.
2. Guns they be: don’t fool yourself. They can cause pain and injury. Treat and respect them like any gun. Do not point it at anyone outside the playing field, not wearing safety glasses, or that is clearly not playing the game. Call someone on this if they are not following this rule because it may save you from needless pain.
3. One hit and your out: if you receive a direct shot on any part of your body, combat gear, or head protection you must call yourself dead and leave the playing field. A shot that catches your clothes as it is passing by is not a direct hit. Hits on your gun and ricochets do not count. Direct shots that are made through cover, i.e. a net mesh or bush, count.
4. Honour - the true warrior’s way: if you receive a direct shot, please be a good sport and declare yourself dead and leave the playing field. This is a game that can be either based on skill, luck, or both. The key is for everyone to enjoy themselves and improve their combat skills. There’s always a next time unless you have been repeatedly reported as honourless and not invited to future games.
5. Dead procedures: to leave the playing field after a direct shot, running out of ammo, or nature calling, shout out, “dead or hit,” and raise one or both hands high above your head with fingers spread. Always be cautious as other players may not yet be aware that you are dead. Alternatively, you may raise your gun above your head. Once you have confirmed that you are dead, leave the combat zone as quickly and safely as possible. Other players should not shoot the dead man. Players that are dead should not communicate with live players as they are leaving the playing field or in the safety zone. Absolutely no firing into the combat zone is allowed from a player who is dead.
6. No dead calling: if you think you directly shot another player and they do not declare themselves dead, do not shout at them that they are dead during the game. Continue playing and remember that there are always two sides to every tale. You can nicely discuss this with the other player after the game and/or report them to the game organiser if you doubt their honour.
7. No blind fire: you should see where you are shooting. Do not stick your gun above or around cover and fire. You should always have a line of sight as to where you are firing and what you are shooting at.
8. Bingo: can be called on another player if they are 5 meters (16 feet) or less away as opposed to shooting them. The player receiving a bingo is considered dead. If a player cannot hear the bingo and continues to play, you may take a single shot to the main body. Multiple bingos can be called if your opponents are close together and you could have shot them all. No third party bingos. Only direct opponents can call bingo on each other. Who’s got the faster mouth? You’re out of luck if you have a speech impediment. You cannot call bingo with an empty gun. A rubber knife or other group recognised non-lethal weapon can be used for bingo.
9. The Marshal or Game Master: only they can call you dead, a cease fire, or game over. Player(s) can inform the Marshal to stop the game in case of any emergencies. If there is no Marshal at a hired location, the players can appoint an experienced player as one and rotate the Marshal role with other experienced players.
10. Photographers or Cameraman: enter at your own risk of property. Please do not shoot them as they play a very valuable role after the day. Photographers must wear the bright photographer’s vest to clearly inform other players of their role. Raise an open hand whenever possible. Do not communicate intel to live players regarding opponents and try not to give away a live player’s position. Other players should not use photographers as cover or shield.
Let’s all be a good sport and have fun. It is a game and we are playing with old and new friends. Let’s keep it this way by conducting ourselves courteously. There will always be points of stress, tension, and aggressive feelings because of the nature of the game. Try your best to keep this in check by relaxing and shrugging things off. Talk to other players if it helps. It is very important to work as a team. Let’s get out there and shoot each other!
Tezza’s Top Ten
Airsoft Commandments
1. Safety first - eyes: use protective eyewear (safety glasses or goggles) in the playing field/combat zone and when test firing weapons at the practice range. Someone can shoot your eye out. BBs can fire or bounce back faster than you can say “Oh, s@#t!” This includes photographers. No eye protection, no entering the playing field.
2. Guns they be: don’t fool yourself. They can cause pain and injury. Treat and respect them like any gun. Do not point it at anyone outside the playing field, not wearing safety glasses, or that is clearly not playing the game. Call someone on this if they are not following this rule because it may save you from needless pain.
3. One hit and your out: if you receive a direct shot on any part of your body, combat gear, or head protection you must call yourself dead and leave the playing field. A shot that catches your clothes as it is passing by is not a direct hit. Hits on your gun and ricochets do not count. Direct shots that are made through cover, i.e. a net mesh or bush, count.
4. Honour - the true warrior’s way: if you receive a direct shot, please be a good sport and declare yourself dead and leave the playing field. This is a game that can be either based on skill, luck, or both. The key is for everyone to enjoy themselves and improve their combat skills. There’s always a next time unless you have been repeatedly reported as honourless and not invited to future games.
5. Dead procedures: to leave the playing field after a direct shot, running out of ammo, or nature calling, shout out, “dead or hit,” and raise one or both hands high above your head with fingers spread. Always be cautious as other players may not yet be aware that you are dead. Alternatively, you may raise your gun above your head. Once you have confirmed that you are dead, leave the combat zone as quickly and safely as possible. Other players should not shoot the dead man. Players that are dead should not communicate with live players as they are leaving the playing field or in the safety zone. Absolutely no firing into the combat zone is allowed from a player who is dead.
6. No dead calling: if you think you directly shot another player and they do not declare themselves dead, do not shout at them that they are dead during the game. Continue playing and remember that there are always two sides to every tale. You can nicely discuss this with the other player after the game and/or report them to the game organiser if you doubt their honour.
7. No blind fire: you should see where you are shooting. Do not stick your gun above or around cover and fire. You should always have a line of sight as to where you are firing and what you are shooting at.
8. Bingo: can be called on another player if they are 5 meters (16 feet) or less away as opposed to shooting them. The player receiving a bingo is considered dead. If a player cannot hear the bingo and continues to play, you may take a single shot to the main body. Multiple bingos can be called if your opponents are close together and you could have shot them all. No third party bingos. Only direct opponents can call bingo on each other. Who’s got the faster mouth? You’re out of luck if you have a speech impediment. You cannot call bingo with an empty gun. A rubber knife or other group recognised non-lethal weapon can be used for bingo.
9. The Marshal or Game Master: only they can call you dead, a cease fire, or game over. Player(s) can inform the Marshal to stop the game in case of any emergencies. If there is no Marshal at a hired location, the players can appoint an experienced player as one and rotate the Marshal role with other experienced players.
10. Photographers or Cameraman: enter at your own risk of property. Please do not shoot them as they play a very valuable role after the day. Photographers must wear the bright photographer’s vest to clearly inform other players of their role. Raise an open hand whenever possible. Do not communicate intel to live players regarding opponents and try not to give away a live player’s position. Other players should not use photographers as cover or shield.
Let’s all be a good sport and have fun. It is a game and we are playing with old and new friends. Let’s keep it this way by conducting ourselves courteously. There will always be points of stress, tension, and aggressive feelings because of the nature of the game. Try your best to keep this in check by relaxing and shrugging things off. Talk to other players if it helps. It is very important to work as a team. Let’s get out there and shoot each other!